
The developers reversed course after seeing a piece of concept art. The Druid was not originally going to be a playable class in Diablo IV. The three forms are human, Werebear and Werewolf. Once shapeshifted, the Druid remains in that form for 3 seconds or until a different action forces them to shapeshift again. Unlike Diablo II, Druid has no skills that exist purely to transform in and out of the various Forms: instead, each skill can only be cast from one (sometimes two, but not any) form, shifting to it before cast without any extra action. Vulnerable lasts until the enemy loses the specified amount of Life from any source, not expiring over time and stacking the Vulnerable damage (but not the damage bonus) from multiple applications. While Vulnerable, the enemy takes 30% additional damage from attacks. Ī unique class mechanic of the Druid is the chance to deal Crushing Blows with any Earth skills, reducing the enemy Life by a flat percentage of their total (not current!) health, although its effect against Bosses and other players is reduced.Īnother mechanic used in many Druid skills is Vulnerable debuff, an inversion of the Fortified. Storm magic persists on the battlefield, so you’ll be able to unleash torrents of lightning, wind, and rain before shifting forms to ravage foes.

ĭifferent skills utilize different forms, and entirely new skills like Cataclysm will annihilate hordes of enemies with the unbridled fury of nature itself. The master of shapeshifting makes his triumphant return to Sanctuary! Seamlessly changing forms from human to Werebear to Werewolf, his command over earth and storm magic is second to none.
